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Our Vision

To impart computers with the ability to see to interact with us more naturally and enhance our creativity and productivity.

 

Our Mission

To be a pioneer and global leader in intelligent vision-based interactive and collaboration technology products and solutions.

Milestones and achievements

Let’s take you through our decade-long journey of innovations in perceptual computing interfaces.

2006-07

Advanced visual intelligence system developed during a research project at the University of Toronto under the guidance of Prof. AN Venetsanopolous.

This project involved using an off-the-shelf CMOS camera to provide computers the ability to see the occupants in 3D space and make intelligent predictions via interpretation of the scene including motion tracking and identification.

2008-09

Most users have to use a mouse and a keyboard to interact with even the large displays, which is both tedious and cumbersome and severely limits the capability of such collaboration-centric computers.

To solve this problem, we apply the research on intelligent cameras and create the world's first optical portable interactive whiteboard system in 2009. This tiny optical sensor can be plugged directly into any PC to track any flat surface and convert it into an effective touchscreen, without all the bulk and expense of traditional IWBs at a fraction of the cost.

2009-10

Cybernetyx is incorporated in 2009 and 2010 respectively in India and Germany, with the technology commercialized as EyeRIS(R) product series as the world's first surface-independent interactive display product.

EyeRIS vision system allows machines to understand human touch and gestures on large surfaces via machine vision intelligence and could deliver a smartphone-like natural computing experience on any flat surface.

In contrast to existing alternatives, EyeRIS devices deliver up to 255 simultaneous touch points, multitouch gestures, and a game-changing latency of under 8ms on any surface making the touch and writing on a screen feel like pen on paper.

2010-11

Cybernetyx signs distribution agreements for EyeRIS product in Germany and India with several channel partners and value added distributors.

Cybernetyx wins a major contract with Edurite (Pearson) to supply 2000 EyeRIS systems for their DigiClass product replacing the physical IWB system. 

Cybernetyx inks a deal with NEC India for a joint bundling of the product with NEC projectors.

2012-13

Cybernetyx launches EyeRIS 6090, the world’s first ultra-short focus (t/r 0.16) interactive solution for projection and LCD surfaces powered by machine learning solving the issues of line-of-sight and occlusion in existing optical IWB solutions.

Cybernetyx wins major contracts with SChand Education, MEXUS, TATA Interactive, and Everonn Education to supply EyeRIS products.

NEC Singapore signs a distribution agreement with Cybernetyx for EyeRIS 6090 series.

Noticing the lack of proper software for Multitouch systems, Cybernetyx develops IntelliSpace, one of the first NUI-based and cloud-connected IWB suite for Classrooms. This was a major game-changer for the EyeRIS series and transformed the entire Smart classroom experience for the users.

2013-14

NEC Display Corporation of Japan, a Fortune 100 company and one of the world's largest and reputed manufacturers of display devices selects EyeRIS as the OEM interactive technology for their global range of projectors and enters into a multimillion-dollar technology licensing agreement with Cybernetyx that continues till date.

Cybernetyx inks a National Distribution partnership with Neoteric Informatique (having a reach to 10,000+ channel partners across 750+ locations Pan India) for EyeRIS product along with IntelliSpace Software suite.

2014-15

NEC launches NP03Wi product powered by EyeRIS technology in the worldwide market. This product has several unique features (255 simultaneous multi-touch points, 200FPS writing speed and less than 8ms latency) goes on the become one of the best selling interactive projection systems in Europe, USA, and some parts of Asia.

Cybernetyx enters into a technology licensing agreement with IL&FS Education, one of India's major Education technology provider for their KYAN product. This project is estimated to be worth a net LTV of over US$10 million.

Cybernetyx develops EyeRIS LaserTouch technology that uses a unique PRISM design to create an invisible light plane on any surface and enable the camera to track human hands without any need for a Stylus device.

2015-16

ViewSonic enters into a licensing contract with Cybernetyx for EyeRIS technology.

NEC launches NP04Wi and NP01TM products with Cybernetyx LaserTouch technology.

Cybernetyx inks a distribution partnership with GCR Taiwan for Southeast Asia and the South American region.

2016-17

ViewSonic launches vTouch-10S interactive display product in the worldwide market powered by EyeRIS technology.

NEC launches integrated projection devices with embedded EyeRIS technology like UM330x and UM351W.

Cybernetyx wins contract from NEC Japan to develop embedded interactive projection technology for AIO Interactive Projection systems on i.MX6 platform powered by Yocto Linux.


2017-18

Cybernetyx EyeRIS is awarded the prestigious GyanKunj project by Govt. of the state of Gujarat in India for supply for 1000 and 3100 classrooms respectively.

Cybernetyx wins contract to supply 1000 units of EyeRIS Smart Classrooms to Akshara foundation. 

2018-19

Cybernetyx jumps to #1 position in interactive sensing technology equipment with EyeRIS now being the most popular portable interactive projection system worldwide - reaching over 15mn global users.

Cybernetyx wins a contract to supply 5051 units of EyeRIS Smart Classrooms to Govt. of Rajasthan for the first pilot project of an ongoing Operation Digitalboard by the Govt. of India.

2019-20

Cybernetyx® Ranks India’s No.1 Interactive Smart Classroom Products leading the country's Smart Classroom space over a decade

Cybernetyx is now holding a cumulative 22% market share with the deployment of 123K+ classrooms nationwide (from 2009-2019) as per the latest market research report by V4C Market Research & Analytics, 2020.

Our Culture

To us, building a company means building a model for the world we hope to create. That model demonstrates, displays, shows, exemplifies, for all to see – the better world that it hopes to spark. Culture to us means creating an environment that reinforces our core values and aligns the whole company toward achieving that one vision. We see it as the execution environment for the DNA of our company. We believe that for a team, irrespective of the talent or experience, it is the culture that will define and dictate success.